the player character is given an awesomeness-meter. it measures how awesome something is. you are immediately presented with two things, one extremely awesome thing and one extremly Sucks Ass thing. if you use it on the awesome thing it gets overloaded and explodes. if you use it on the thing that sucks ass, it also explodes for the opposite reason. or kills itself out of shame because it was the last awesome thing possible and the machine became depressed. if you're brave enough you can let the player keep it and use it to measure the awesomeness of other things