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Hrm. Ok I'm making a dungeon crawler with a very framed-in view with a thick HUD with lots of big character portraits and,

is there some way of getting vector art to look pleasingly crunchy? so it works alongside a crunched-up viewport?

Or do I embrace high-res HUD to create aesthetic distance?

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@glassbottommeg i don't think this question is answerable without a concept mockup
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@glassbottommeg render at a lower resolution and then scale it up? or a shader to pixelate it perchance
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