@patchuun the game explicitly links property values and crime, and has absolutely no mechanical penalty whatsoever if your city's biggest problem is housing costs (in fact the worse it is relative to everything else the more secure your city is at every level)
as a kid i internalized this and (growing up in a preppy right-wing neighbourhood) it really helped cement the worst possible values for me for many years
much later i learned this was not accidental
https://www.wired.com/story/simcity-libertarian-toy-land/> Wright's design was inspired by urban planning models created by an engineer named Jay Forrester. Forrester had devoted his career to building simulations of complex systems, from corporations to supply chain dynamics to education policies. In his 1971 book, Urban Dynamics, he develops urban simulations based on hundreds of equations and parameters that he deems essential to civic functioning. He introduces the models with the caveat that they should not be taken seriously, then goes on to end the book by offering concrete policy recommendations. These, perhaps unsurprisingly, bear an uncanny resemblance to his personal libertarian political leanings. His models seem to prove that most regulatory policies have detrimental effects on cities. He concludes that regulations should be eschewed in favor of the free market. His models indicate, for example, that razing low-income housing would create jobs that economically reinvigorate cities.